Making this place walkable will require understanding concepts as well as exercising the ballot.

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We care about walking because it is the most natural, cheapest, energy efficient, space efficient, and accessible way to get around. Cities are the colonies of humans, so we should build them for humans, because what else would we build them for?

Campaign finance, perhaps?

It seems to be the Deaf Gahan way, seeing as money is the only thing he understands amid an ongoing, raging personality disorder.

Meanwhile, who better than a serious accident/wrongful death attorney to provide a working definition of a pedestrian?

A pedestrian is a person on foot or using a conveyance propelled by human power (skates, skateboard) other than a bicycle. Pedestrians, cyclists, skateboarders, and highway construction workers are known as pedestrians. Pedestrians also include disabled persons who may be using powered devices like self-propelled wheelchairs, tricycles, or quadricycles.

Today is Matt Brewer’s funeral. We still don’t know the outcome of the investigation into how a driver killed Matt on Monday evening, although we know quite well that city government will seek to deflect responsibility, refuse to discuss the matter publicly, and in all likelihood blame the victim, if implicitly.

It is repugnant behavior, but then again, so are they. As noted on Thursday, we’re obliged never to forget Matt, who was a lovely human being, and to remember him in part by working toward rebuilding this car-centric city into a safe, walkable place, whether our craven local officials are willing to extend themselves or not.

To me, either they cooperate in making this city safe for pedestrians, or we vote them into oblivion. In the months to come, let’s get straight to it.

What Makes A Place Walkable, by Andrew Price (Strong Towns)

 … To measure if a trip is walkable, there are four factors we should consider: safety, distance, convenience, and comfort.

Safety
Having to walk alongside 45 mile per hour traffic, cross a multi-lane highway without crosswalks, or cross over a slip lane while drivers have a green light giving them the right to fly through—these things are outright unsafe. You do not want to risk your life with every trip. For walking to be safe, either all the motorized traffic around you should be going at a safe speed (25 miles per hour or less) or you should be segregated from it (protected or buffered sidewalks, or walking routes that can avoid walking alongside high speed traffic altogether).

Distance
Your destination must be no more than a reasonable distance away—about a mile (around a 20 minute walk) is the upper limit for most people. The area within a reasonable walk is referred to as your walkshed. If you live in Harlem and work in Tribeca, both in Manhattan, you would not likely walk your 7.5 mile commute everyday despite it being a pretty straight walk with sidewalks and thorough “Complete Neighborhoods” the entire way.

Convenience
Walking must be a convenient way to get around—which relates to the distance of the walk, but also that other modes are inconvenient enough that it outweighs the inconvenience of walking. Do you have to pay for parking? Do you have to waste 10 minutes fiddling around with a parking garage two blocks away from where you are trying to go? Does traffic move at a crawl? Is your destination so close that it will actually take longer to drive there?

Comfort
I listed comfort last, because I have seen many places where people walk because walking is the most convenient way to get around, despite narrow sidewalks (thanks to on-street parking on streets that are too narrow to support it), trees and poles blocking the sidewalk, pavement in very bad shape, etc. However, comfort is important in encouraging us to walk. Factors that add to walking comfort include well-lit streets at night, a street layout that does not make pedestrians feel like second class citizens (by allocating pedestrians no accommodations), building fronts that face the street, and no large blank walls (when you have variety and granularity, your brain gets rewarded by seeing progress as you exert energy, making walking feel less exhausting). Comfort is rated lower than safety, distance, or convenience because we should not fall into the trap of thinking people will walk if we just give them wide sidewalks and pretty landscaping. If there is nothing within walking distance worth walking to, what’s the point?

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